Agora

The department vehicle fleet

The department's vehicles: register them, check them out and back in, send them to the garage; and the checkbox that unlocks EMS.

Updated on Oct 5, 2026, 1:36 p.m.

On this page
  1. Who has a fleet
  2. Permissions
  3. Register a vehicle
  4. Check out and back in
  5. The garage
  6. The two logs

In short. Fleet manages the department's vehicles (patrol cars, ambulances, vans): who took which car, since when, and in what state it came back. Not to be confused with Plates, which searches players' vehicles.

Department fleet: counters by state (available, assigned, in the shop, out of service), category filters and the vehicle table with who holds each one

The table shows 60 vehicles at most at a time. If the fleet is bigger, a line says so ("60 vehicle(s) shown out of 80: refine the search"): search for a plate or a model, or filter by category or status, to find the others.

Who has a fleet #

Any service where a job or a rank has the View the service fleet permission (ticked in MDT → Settings). One department's fleet cannot be found from another.

Permissions #

ActionPermission
See the fleet and logsView the service fleet
Check a vehicle out and back inWrite a report
Register, correct, garage, return to service, retireIssue / edit a warrant or Delete a citizen file

The EMS case. EMS does not issue warrants, and Delete a citizen file is not ticked anywhere until you do it. Result: the section shows, but with no button to register a vehicle. Tick Delete a citizen file at the command rank (never at the lowest rank: it also allows erasing a citizen record).

Register a vehicle #

Command staff, Register a vehicle button:

  • Registration plate (2 to 12 characters, formatted automatically). It is unique across the whole server and cannot be changed later;
  • Model (e.g. "Ford Explorer — unmarked");
  • Category: Patrol, Intervention, Ambulance, Utility;
  • Optional notes.

The vehicle starts Available.

Check out and back in #

  1. On an Available vehicle, Vehicle checkout: holder type (Unit or Officer), holder (e.g. Adam-12), note.
  2. On return, Return the vehicle: Nothing to report, Empty tank, Damage or Incident.

Damage and Incident send the vehicle In repair. A word is required as soon as the state is not "Nothing to report". Two officers clicking at the same time: only one leaves with the car.

The garage #

Command staff, Maintenance and availability: Send to the garage (reason required), Return to service, Take out of service. A checked-out vehicle must be returned first. Retire the vehicle removes the vehicle and its history: the site first asks for confirmation on the page (sentence, button, Cancel).

A vehicle "assigned" whose checkout could not be written (game database cut at the wrong moment) stays stuck: Return is refused and so is the garage. It is rare; command staff has no button yet to fix it, ask a game database administrator.

The two logs #

  • Checkout log: who took the car, when, who returned it, what was reported.
  • Vehicle log: registration, corrections, state changes with their reason.

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