MDT and roleplay
Departments, records, reports, warrants, dispatch, live map, HR, applications, court, fleet and dealership.
- Configure the MDT: services, jobs and permissionsPut each in-game job in a service, then tick job by job or rank by rank what it can do; off-game access is the most important permission.
- Move the “Other” reports to a departmentAfter creating a department, its older reports stay in “Other”: the MDT departments page moves them author by author, once the game database is prepared.
- Create an MDT service for a jobA service of its own (mechanic, taxi…) gives a job its own reports, fleet and roster, invisible to other jobs.
- Citizen records, plates and licensesCharacters are read live from the game database; the MDT adds notes, photos, warrants, arrests and medical records.
- Reports, warrants, BOLOs and arrestsThe everyday records: each has its page, its attachments, a complete log and a printable version.
- The penal codeSections and charges with sentence and fine; a starter code is provided, and changing a charge changes the totals of arrests that carry it.
- Booking photos (mugshots) and their approvalAn officer requests the photo, the suspect's game takes it, and it waits under photos awaiting approval until an officer approves or rejects it.
- Dispatch and 911 callsThe live call queue and on-duty units; in-game 911 is disabled by default and is turned on in Administration → Configuration → Agora resource.
- The live map: permissions, on duty, multi-job, OneSyncLive player positions for staff, and for on-duty colleagues of the same job if you open it; almost no cost for the game server.
- Live map markers (blips)Show your server's fixed places (shops, garages, dealerships…) on the live map: automatic detection, import from your in-game map, choose what is displayed.
- Employees and HR: ranks, shifts, leave, time zoneWho serves, who is away, how many hours and who is slipping: hours come from in-game presence, managers handle ranks and leave with a reason.
- Applications and examsBuild a form (whitelist, police…), add a timed exam graded automatically, then handle requests in Moderation → Applications.
- The court and the criminal recordFile a case, schedule hearings, hand down a judgment that enters the criminal record and flows back to the original arrest; no sentence is applied in game.
- The department vehicle fleetThe department's vehicles: register them, check them out and back in, send them to the garage; and the checkbox that unlocks EMS.
- The dealership's Tebex catalogue: what the player seesThe Shop page displays your Tebex store's packages and sends the player to pay at Tebex; what it shows, what Agora does (and does not), and the possible messages.
- The vehicle dealershipA shop on the site: the player buys with their character's money, the vehicle is delivered to their garage; purchases and refunds happen offline.
- The citizen portal: character, classifieds, the paperThe players' space: their character read-only, classifieds signed by the character, and a paper run by the server's press.
- Redeliver, refund, take a vehicle back: real-money salesDealership sales paid through direct PayPal or Tebex have their own actions: recheck the payment, redeliver, refund, take the vehicle back, mark refunded.